Simon Game Javascript

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Building a Simon game 25 Feb 2017After finishing the Tic Tac Toe game, I set out to finish the last Front End project from Free Code Camp, a. The game consists of 4 buttons, from which a sequence will play. The player’s job is to match that sequence. If you do, the sequence grows, otherwise it plays the same sequence until you pass the current level. Straight forward rules, but I really had no clue how to implement this. The first couple of sessions, I mainly sat down to think about the structure of the game as it had many parts.

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Simon Memory Game Programming Javascript

A little later on, I came up with my first task, which was creating a div that blinked when it was clicked. First task - Blinking divThis took much longer to finish than I had liked.

Mainly because when I first saw the on the main site regarding animation, I felt a bit overwhelmed. A lot of it seemed pretty abstract and I didn’t have the energy to trudge through all of it.

After some digging, I found this neat. It had just what I needed, a blinking div. Although this article should have been enough to get things going, things didn’t quite click with me as I was still confused about certain areas, specially the CSS bits with enter, leave and their active states and so I searched a bit further. I came across this that really put everything into perspective. This included a link to the first thing I should’ve looked at, the on MDN.If somebody was to start this project, I’d recommend reading the animations docs, followed by the medium article and lastly the tutorial about the blink. Knowing about how transitions work fundamentally will help you grasp the concept, no matter how other APIs are trying to bend things.I don’t have an example to show as, after finishing the blink, I did not save a copy and built the rest of the project on top of it. But there is a a link, which is more or less what I ended up with.The main takeaway here is that React handles transitions inside its ReactCSSTransitions component.

You label elements with a key value and animations will occur when elements with these keys enter or leave the component. The animation was achieved by keeping an array of booleans, and everytime a click occurred this value was toggled, creating a enter or leave effect activating the blink.Ok, that was task one. Second task - Playing a sequence of blinksNow, the next step was animating a sequence of blinks. The first thing I tried was this.

// JS code to load and play audiovar audio = new Audio('audiofile.mp3');audio.play;It turns out that I could just place the source of the mp3 file and the Audio API would do all the heavy lifting for me. Pretty sweet solution considering the frustration the day prior.And with this, most of the logic of my game was done. Here’s what I had after this point:See the Pen by Daniel Chia on. Fifth task - Polishing the User InterfaceThis is always the most dreaded task, ha. In this case, what I needed to do was straight forward.

How To Make A Javascript Game

First create the quarters, then create the set of controls and finally wire up everything. Creating the quarters was something new, and was able to do it thanks to. The circular control board was a bit more tedious to do as every little aspect of it required custom sizing. This ended up being alot of ID tagging and a lot of repetitive CSS, especially centering, I’ve become really good at centering text and blocks.This is the final product:See the Pen by Daniel Chia on.One of the reasons, why it is a bit oversized is that when I was developing this on my CodePen, I had my browser size set to 75%. I set it up this way because I can see about 10 more lines of code on the editor.

Simon

I done goofed, but overall it isn’t too bad:). ConclusionThis last Free Code Camp project was one of the toughest for sure. Highly due to the research aspect of it, not knowing how to do many things and oftentimes getting stuck trying to find the answer.

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But I’m glad that I decided to stick with things and eventually finishing it up.:)PS.

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